# PED::_0x23BDE06596A22CEC

- **Hash:** `0x23BDE06596A22CEC`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `N_0x23bde06596a22cec`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/0x23BDE06596A22CEC

## Signature

```c
void _0x23BDE06596A22CEC(Ped ped, int p1, float p2, Any p3);
```

## Parameters

- `ped` (`Ped`)
- `p1` (`int`)
- `p2` (`float`)
- `p3` (`Any`)

## Returns

`void`

## Usage

### Lua

```lua
N_0x23bde06596a22cec(ped, p1, p2, p3)

-- always available, by hash
Citizen.InvokeNative(0x23BDE06596A22CEC, ped, p1, p2, p3)
```

### JavaScript

```js
N_0x23bde06596a22cec(ped, p1, p2, p3);

// by hash
Citizen.invokeNative('0x23BDE06596A22CEC', ped, p1, p2 + 0.0000001, p3);
```

### C#

```csharp
Function.Call((Hash)0x23BDE06596A22CEC, ped, p1, p2, p3);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- This native has no known name, so the runtime exposes it only as `N_0x23bde06596a22cec` (if present in the client snapshot). `InvokeNative` with the hash always works.

## Related enums

- [PedMotivationState](https://natives.borderlinerp.com/enums/PedMotivationState.md) — 11 values

*Sources: alloc8or RDR3 NativeDB.*
