# PED::_0x2DD4E0E26DFAD97D

- **Hash:** `0x2DD4E0E26DFAD97D`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `N_0x2dd4e0e26dfad97d`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/0x2DD4E0E26DFAD97D

## Signature

```c
BOOL _0x2DD4E0E26DFAD97D(Ped ped1, Ped ped2, float p2);
```

## Parameters

- `ped1` (`Ped`)
- `ped2` (`Ped`)
- `p2` (`float`)

## Returns

`BOOL`

## Description

_IS_PED_M* - _IS_PED_O*

## Usage

### Lua

```lua
local retval = N_0x2dd4e0e26dfad97d(ped1, ped2, p2)

-- always available, by hash
local retval = Citizen.InvokeNative(0x2DD4E0E26DFAD97D, ped1, ped2, p2, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = N_0x2dd4e0e26dfad97d(ped1, ped2, p2);

// by hash
const retval = Citizen.invokeNative('0x2DD4E0E26DFAD97D', ped1, ped2, p2 + 0.0000001, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x2DD4E0E26DFAD97D, ped1, ped2, p2);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- This native has no known name, so the runtime exposes it only as `N_0x2dd4e0e26dfad97d` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
