# PED::_0x32CEDA9A0AB4CEF7

- **Hash:** `0x32CEDA9A0AB4CEF7`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `N_0x32ceda9a0ab4cef7`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/0x32CEDA9A0AB4CEF7

## Signature

```c
void _0x32CEDA9A0AB4CEF7(Ped ped, Hash p1, BOOL p2);
```

## Parameters

- `ped` (`Ped`)
- `p1` (`Hash`)
- `p2` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
N_0x32ceda9a0ab4cef7(ped, p1, p2)

-- always available, by hash
Citizen.InvokeNative(0x32CEDA9A0AB4CEF7, ped, p1, p2)
```

### JavaScript

```js
N_0x32ceda9a0ab4cef7(ped, p1, p2);

// by hash
Citizen.invokeNative('0x32CEDA9A0AB4CEF7', ped, p1, p2);
```

### C#

```csharp
Function.Call((Hash)0x32CEDA9A0AB4CEF7, ped, p1, p2);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- This native has no known name, so the runtime exposes it only as `N_0x32ceda9a0ab4cef7` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
