# PED::_0x34EDDD59364AD74A

- **Hash:** `0x34EDDD59364AD74A`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `N_0x34eddd59364ad74a`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/0x34EDDD59364AD74A

## Signature

```c
void _0x34EDDD59364AD74A(Ped ped, Any* p1);
```

## Parameters

- `ped` (`Ped`)
- `p1` (`Any*`)

## Returns

`void`

## Usage

### Lua

```lua
local p1 = N_0x34eddd59364ad74a(ped, p1)

-- always available, by hash
local p1 = Citizen.InvokeNative(0x34EDDD59364AD74A, ped, Citizen.PointerValueIntInitialized(p1))
```

### JavaScript

```js
const p1 = N_0x34eddd59364ad74a(ped, p1);

// by hash
const p1 = Citizen.invokeNative('0x34EDDD59364AD74A', ped, Citizen.pointerValueIntInitialized(p1));
```

### C#

```csharp
var p1 = new OutputArgument();
Function.Call((Hash)0x34EDDD59364AD74A, ped, p1);
// p1.GetResult<int>()
```

- The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
- `Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.
- This native has no known name, so the runtime exposes it only as `N_0x34eddd59364ad74a` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
