# PED::_0x3ACCE14DFA6BA8C2

- **Hash:** `0x3ACCE14DFA6BA8C2`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `N_0x3acce14dfa6ba8c2`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/0x3ACCE14DFA6BA8C2

## Signature

```c
int _0x3ACCE14DFA6BA8C2(Ped ped, int p1, float x, float y, float z, float p5, ItemSet itemset);
```

## Parameters

- `ped` (`Ped`)
- `p1` (`int`)
- `x` (`float`)
- `y` (`float`)
- `z` (`float`)
- `p5` (`float`)
- `itemset` (`ItemSet`)

## Returns

`int`

## Description

Used in R* Script net_fetch (NET_FETCH_UPDATE_RECIPIENT_PROP_ILO_IN_COMBAT) and various SP Scripts
Params: p1 = 4/5/6, p5 = 40.f/100.f, coords = Player ped
Perhaps returns some distance (Clearing that the local player is able to use ILO while in combat because they are near the recipient but also near hated peds)
_GET_NUM_M* - _GET_PEDS_J*

## Usage

### Lua

```lua
local retval = N_0x3acce14dfa6ba8c2(ped, p1, x, y, z, p5, itemset)

-- always available, by hash
local retval = Citizen.InvokeNative(0x3ACCE14DFA6BA8C2, ped, p1, x, y, z, p5, itemset, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = N_0x3acce14dfa6ba8c2(ped, p1, x, y, z, p5, itemset);

// by hash
const retval = Citizen.invokeNative('0x3ACCE14DFA6BA8C2', ped, p1, x + 0.0000001, y + 0.0000001, z + 0.0000001, p5 + 0.0000001, itemset, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x3ACCE14DFA6BA8C2, ped, p1, x, y, z, p5, itemset);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- This native has no known name, so the runtime exposes it only as `N_0x3acce14dfa6ba8c2` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
