# PED::_0x3C529A827998F9B3

- **Hash:** `0x3C529A827998F9B3`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `N_0x3c529a827998f9b3`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/0x3C529A827998F9B3

## Signature

```c
void _0x3C529A827998F9B3(Ped ped, int p1, int p2);
```

## Parameters

- `ped` (`Ped`)
- `p1` (`int`)
- `p2` (`int`)

## Returns

`void`

## Description

_SET_PED_TA* - _SET_PED_TO_*

## Usage

### Lua

```lua
N_0x3c529a827998f9b3(ped, p1, p2)

-- always available, by hash
Citizen.InvokeNative(0x3C529A827998F9B3, ped, p1, p2)
```

### JavaScript

```js
N_0x3c529a827998f9b3(ped, p1, p2);

// by hash
Citizen.invokeNative('0x3C529A827998F9B3', ped, p1, p2);
```

### C#

```csharp
Function.Call((Hash)0x3C529A827998F9B3, ped, p1, p2);
```

- This native has no known name, so the runtime exposes it only as `N_0x3c529a827998f9b3` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
