# PED::_0x3FCBB5FCFD968698

- **Hash:** `0x3FCBB5FCFD968698`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `N_0x3fcbb5fcfd968698`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/0x3FCBB5FCFD968698

## Signature

```c
int _0x3FCBB5FCFD968698(Hash drawable, Hash albedo, Hash normal, Hash material, Any p4);
```

## Parameters

- `drawable` (`Hash`)
- `albedo` (`Hash`)
- `normal` (`Hash`)
- `material` (`Hash`)
- `p4` (`Any`)

## Returns

`int`

## Description

Used for script function PROCESS_PLAYER_HAT_EVENT
Returns requestId to be used with 0x13E7320C762F0477

## Usage

### Lua

```lua
local retval = N_0x3fcbb5fcfd968698(drawable, albedo, normal, material, p4)

-- always available, by hash
local retval = Citizen.InvokeNative(0x3FCBB5FCFD968698, drawable, albedo, normal, material, p4, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = N_0x3fcbb5fcfd968698(drawable, albedo, normal, material, p4);

// by hash
const retval = Citizen.invokeNative('0x3FCBB5FCFD968698', drawable, albedo, normal, material, p4, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x3FCBB5FCFD968698, drawable, albedo, normal, material, p4);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- This native has no known name, so the runtime exposes it only as `N_0x3fcbb5fcfd968698` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
