# PED::_0x3FDCC1F8C17E303E

- **Hash:** `0x3FDCC1F8C17E303E`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `N_0x3fdcc1f8c17e303e`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/0x3FDCC1F8C17E303E

## Signature

```c
void _0x3FDCC1F8C17E303E(Ped ped, int p1, float p2);
```

## Parameters

- `ped` (`Ped`)
- `p1` (`int`)
- `p2` (`float`)

## Returns

`void`

## Description

Changes health bar around heart core icon
INITIALISE_NEW_ROLE - Applying Super Jump buffs: p1 = 10, p2 = 0.0f
INITIALISE_NEW_ROLE - Clearing up Super Jump buffs: p1 = 10, p2 = 1.0f
_SET_D*

## Usage

### Lua

```lua
N_0x3fdcc1f8c17e303e(ped, p1, p2)

-- always available, by hash
Citizen.InvokeNative(0x3FDCC1F8C17E303E, ped, p1, p2)
```

### JavaScript

```js
N_0x3fdcc1f8c17e303e(ped, p1, p2);

// by hash
Citizen.invokeNative('0x3FDCC1F8C17E303E', ped, p1, p2 + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0x3FDCC1F8C17E303E, ped, p1, p2);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- This native has no known name, so the runtime exposes it only as `N_0x3fdcc1f8c17e303e` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
