# PED::_0x4E68C7EF706DF35D

- **Hash:** `0x4E68C7EF706DF35D`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `N_0x4e68c7ef706df35d`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/0x4E68C7EF706DF35D

## Signature

```c
void _0x4E68C7EF706DF35D(Ped ped, float x, float y, float z, float p4, Hash relationshipGroup);
```

## Parameters

- `ped` (`Ped`)
- `x` (`float`)
- `y` (`float`)
- `z` (`float`)
- `p4` (`float`)
- `relationshipGroup` (`Hash`)

## Returns

`void`

## Usage

### Lua

```lua
N_0x4e68c7ef706df35d(ped, x, y, z, p4, relationshipGroup)

-- always available, by hash
Citizen.InvokeNative(0x4E68C7EF706DF35D, ped, x, y, z, p4, relationshipGroup)
```

### JavaScript

```js
N_0x4e68c7ef706df35d(ped, x, y, z, p4, relationshipGroup);

// by hash
Citizen.invokeNative('0x4E68C7EF706DF35D', ped, x + 0.0000001, y + 0.0000001, z + 0.0000001, p4 + 0.0000001, relationshipGroup);
```

### C#

```csharp
Function.Call((Hash)0x4E68C7EF706DF35D, ped, x, y, z, p4, relationshipGroup);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- This native has no known name, so the runtime exposes it only as `N_0x4e68c7ef706df35d` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
