# PED::_0x4F63433CE3C08230

- **Hash:** `0x4F63433CE3C08230`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `N_0x4f63433ce3c08230`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1311
- **URL:** https://natives.borderlinerp.com/natives/PED/0x4F63433CE3C08230

## Signature

```c
void _0x4F63433CE3C08230(Ped ped, BOOL p1);
```

## Parameters

- `ped` (`Ped`)
- `p1` (`BOOL`)

## Returns

`void`

## Description

Only used in R* Script shop_harriet
_SET_PED_F*

## Usage

### Lua

```lua
N_0x4f63433ce3c08230(ped, p1)

-- always available, by hash
Citizen.InvokeNative(0x4F63433CE3C08230, ped, p1)
```

### JavaScript

```js
N_0x4f63433ce3c08230(ped, p1);

// by hash
Citizen.invokeNative('0x4F63433CE3C08230', ped, p1);
```

### C#

```csharp
Function.Call((Hash)0x4F63433CE3C08230, ped, p1);
```

- This native has no known name, so the runtime exposes it only as `N_0x4f63433ce3c08230` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
