# PED::_0x550CB89DD7F4FA3D

- **Hash:** `0x550CB89DD7F4FA3D`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `N_0x550cb89dd7f4fa3d`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/0x550CB89DD7F4FA3D

## Signature

```c
BOOL _0x550CB89DD7F4FA3D(Ped ped1, Ped ped2);
```

## Parameters

- `ped1` (`Ped`)
- `ped2` (`Ped`)

## Returns

`BOOL`

## Description

_HAS_PED_*

## Usage

### Lua

```lua
local retval = N_0x550cb89dd7f4fa3d(ped1, ped2)

-- always available, by hash
local retval = Citizen.InvokeNative(0x550CB89DD7F4FA3D, ped1, ped2, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = N_0x550cb89dd7f4fa3d(ped1, ped2);

// by hash
const retval = Citizen.invokeNative('0x550CB89DD7F4FA3D', ped1, ped2, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x550CB89DD7F4FA3D, ped1, ped2);
```

- This native has no known name, so the runtime exposes it only as `N_0x550cb89dd7f4fa3d` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
