# PED::_0x5A1A929C8B729B4A

- **Hash:** `0x5A1A929C8B729B4A`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `N_0x5a1a929c8b729b4a`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/0x5A1A929C8B729B4A

## Signature

```c
void _0x5A1A929C8B729B4A(Ped ped);
```

## Parameters

- `ped` (`Ped`)

## Returns

`void`

## Description

_C*

## Usage

### Lua

```lua
N_0x5a1a929c8b729b4a(ped)

-- always available, by hash
Citizen.InvokeNative(0x5A1A929C8B729B4A, ped)
```

### JavaScript

```js
N_0x5a1a929c8b729b4a(ped);

// by hash
Citizen.invokeNative('0x5A1A929C8B729B4A', ped);
```

### C#

```csharp
Function.Call((Hash)0x5A1A929C8B729B4A, ped);
```

- This native has no known name, so the runtime exposes it only as `N_0x5a1a929c8b729b4a` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
