# PED::_0x5E9FAF6C513347B4

- **Hash:** `0x5E9FAF6C513347B4`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `N_0x5e9faf6c513347b4`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/0x5E9FAF6C513347B4

## Signature

```c
Entity _0x5E9FAF6C513347B4(Ped ped, Hash eventType);
```

## Parameters

- `ped` (`Ped`)
- `eventType` (`Hash`)

## Returns

`Entity`

## Description

Only used in R* SP Scripts
_GET_PED_IN*

## Usage

### Lua

```lua
local retval = N_0x5e9faf6c513347b4(ped, eventType)

-- always available, by hash
local retval = Citizen.InvokeNative(0x5E9FAF6C513347B4, ped, eventType, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = N_0x5e9faf6c513347b4(ped, eventType);

// by hash
const retval = Citizen.invokeNative('0x5E9FAF6C513347B4', ped, eventType, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x5E9FAF6C513347B4, ped, eventType);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- This native has no known name, so the runtime exposes it only as `N_0x5e9faf6c513347b4` (if present in the client snapshot). `InvokeNative` with the hash always works.

## Related enums

- [eEventType](https://natives.borderlinerp.com/enums/eEventType.md) — 492 values

*Sources: alloc8or RDR3 NativeDB.*
