# PED::_0x6734F0A6A52C371C

- **Hash:** `0x6734F0A6A52C371C`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `N_0x6734f0a6a52c371c`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/0x6734F0A6A52C371C

## Signature

```c
void _0x6734F0A6A52C371C(Player player, int horseSlot);
```

## Parameters

- `player` (`Player`)
- `horseSlot` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
N_0x6734f0a6a52c371c(player, horseSlot)

-- always available, by hash
Citizen.InvokeNative(0x6734F0A6A52C371C, player, horseSlot)
```

### JavaScript

```js
N_0x6734f0a6a52c371c(player, horseSlot);

// by hash
Citizen.invokeNative('0x6734F0A6A52C371C', player, horseSlot);
```

### C#

```csharp
Function.Call((Hash)0x6734F0A6A52C371C, player, horseSlot);
```

- This native has no known name, so the runtime exposes it only as `N_0x6734f0a6a52c371c` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
