# PED::_0x6E8B87139854022D

- **Hash:** `0x6E8B87139854022D`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `N_0x6e8b87139854022d`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/0x6E8B87139854022D

## Signature

```c
void _0x6E8B87139854022D(Ped ped, const char* clipset);
```

## Parameters

- `ped` (`Ped`)
- `clipset` (`const char*`)

## Returns

`void`

## Description

Only used in SP R* Script train_robbery3: p1 = CLIPSET@VEH_TRAIN@HANDCART@BASE_PANIC & CLIPSET@VEH_TRAIN@HANDCART@BASE_PANIC_JOHN

## Usage

### Lua

```lua
N_0x6e8b87139854022d(ped, clipset)

-- always available, by hash
Citizen.InvokeNative(0x6E8B87139854022D, ped, clipset)
```

### JavaScript

```js
N_0x6e8b87139854022d(ped, clipset);

// by hash
Citizen.invokeNative('0x6E8B87139854022D', ped, clipset);
```

### C#

```csharp
Function.Call((Hash)0x6E8B87139854022D, ped, clipset);
```

- This native has no known name, so the runtime exposes it only as `N_0x6e8b87139854022d` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
