# PED::_0x763FA8A9D76EE3A7

- **Hash:** `0x763FA8A9D76EE3A7`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `N_0x763fa8a9d76ee3a7`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1311
- **URL:** https://natives.borderlinerp.com/natives/PED/0x763FA8A9D76EE3A7

## Signature

```c
float _0x763FA8A9D76EE3A7(Ped ped);
```

## Parameters

- `ped` (`Ped`)

## Returns

`float`

## Description

Used in Script Function NB_EVENT_OVERRIDE__HANDLE__EVENT_DAMAGE_ENTITY

## Usage

### Lua

```lua
local retval = N_0x763fa8a9d76ee3a7(ped)

-- always available, by hash
local retval = Citizen.InvokeNative(0x763FA8A9D76EE3A7, ped, Citizen.ResultAsFloat())
```

### JavaScript

```js
const retval = N_0x763fa8a9d76ee3a7(ped);

// by hash
const retval = Citizen.invokeNative('0x763FA8A9D76EE3A7', ped, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
```

### C#

```csharp
float retval = Function.Call<float>((Hash)0x763FA8A9D76EE3A7, ped);
```

- This native has no known name, so the runtime exposes it only as `N_0x763fa8a9d76ee3a7` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
