# PED::_0x8101BA1C0B462412

- **Hash:** `0x8101BA1C0B462412`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `N_0x8101ba1c0b462412`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/0x8101BA1C0B462412

## Signature

```c
void _0x8101BA1C0B462412(Ped ped, int ropeId);
```

## Parameters

- `ped` (`Ped`)
- `ropeId` (`int`)

## Returns

`void`

## Description

_ATTACH_*

## Usage

### Lua

```lua
N_0x8101ba1c0b462412(ped, ropeId)

-- always available, by hash
Citizen.InvokeNative(0x8101BA1C0B462412, ped, ropeId)
```

### JavaScript

```js
N_0x8101ba1c0b462412(ped, ropeId);

// by hash
Citizen.invokeNative('0x8101BA1C0B462412', ped, ropeId);
```

### C#

```csharp
Function.Call((Hash)0x8101BA1C0B462412, ped, ropeId);
```

- This native has no known name, so the runtime exposes it only as `N_0x8101ba1c0b462412` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
