{"hash":"0x878E8104FA27CDAE","ns":"PED","name":"_0x878E8104FA27CDAE","slug":"0x878E8104FA27CDAE","official":false,"named":false,"luaName":"N_0x878e8104fa27cdae","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"vehicle","type":"Vehicle"},{"name":"p1","type":"Hash"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":0,"url":"https://natives.borderlinerp.com/natives/PED/0x878E8104FA27CDAE","markdownUrl":"https://natives.borderlinerp.com/natives/PED/0x878E8104FA27CDAE.md","snippets":{"lua":"N_0x878e8104fa27cdae(vehicle, p1)","luaInvoke":"Citizen.InvokeNative(0x878E8104FA27CDAE, vehicle, p1)","js":"N_0x878e8104fa27cdae(vehicle, p1);","jsInvoke":"Citizen.invokeNative('0x878E8104FA27CDAE', vehicle, p1);","csharp":"Function.Call((Hash)0x878E8104FA27CDAE, vehicle, p1);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","This native has no known name, so the runtime exposes it only as `N_0x878e8104fa27cdae` (if present in the client snapshot). `InvokeNative` with the hash always works."]}}