# PED::_0x89816B58C3466262

- **Hash:** `0x89816B58C3466262`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `N_0x89816b58c3466262`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/0x89816B58C3466262

## Signature

```c
Any _0x89816B58C3466262(Ped ped);
```

## Parameters

- `ped` (`Ped`)

## Returns

`Any`

## Description

_GET_PED_B* - _GET_PED_C*

## Usage

### Lua

```lua
local retval = N_0x89816b58c3466262(ped)

-- always available, by hash
local retval = Citizen.InvokeNative(0x89816B58C3466262, ped, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = N_0x89816b58c3466262(ped);

// by hash
const retval = Citizen.invokeNative('0x89816B58C3466262', ped, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x89816B58C3466262, ped);
```

- This native has no known name, so the runtime exposes it only as `N_0x89816b58c3466262` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
