# PED::_0x8AF46E5159A5B620

- **Hash:** `0x8AF46E5159A5B620`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `N_0x8af46e5159a5b620`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/0x8AF46E5159A5B620

## Signature

```c
void _0x8AF46E5159A5B620(Ped ped, Hash speechParams);
```

## Parameters

- `ped` (`Ped`)
- `speechParams` (`Hash`)

## Returns

`void`

## Description

_SET_PED_IN*

## Usage

### Lua

```lua
N_0x8af46e5159a5b620(ped, speechParams)

-- always available, by hash
Citizen.InvokeNative(0x8AF46E5159A5B620, ped, speechParams)
```

### JavaScript

```js
N_0x8af46e5159a5b620(ped, speechParams);

// by hash
Citizen.invokeNative('0x8AF46E5159A5B620', ped, speechParams);
```

### C#

```csharp
Function.Call((Hash)0x8AF46E5159A5B620, ped, speechParams);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- This native has no known name, so the runtime exposes it only as `N_0x8af46e5159a5b620` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
