# PED::_0x8BA0C65AC15A7D33

- **Hash:** `0x8BA0C65AC15A7D33`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `N_0x8ba0c65ac15a7d33`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/0x8BA0C65AC15A7D33

## Signature

```c
void _0x8BA0C65AC15A7D33(Any p0, Any p1, Any p2, Any p3);
```

## Parameters

- `p0` (`Any`)
- `p1` (`Any`)
- `p2` (`Any`)
- `p3` (`Any`)

## Returns

`void`

## Usage

### Lua

```lua
N_0x8ba0c65ac15a7d33(p0, p1, p2, p3)

-- always available, by hash
Citizen.InvokeNative(0x8BA0C65AC15A7D33, p0, p1, p2, p3)
```

### JavaScript

```js
N_0x8ba0c65ac15a7d33(p0, p1, p2, p3);

// by hash
Citizen.invokeNative('0x8BA0C65AC15A7D33', p0, p1, p2, p3);
```

### C#

```csharp
Function.Call((Hash)0x8BA0C65AC15A7D33, p0, p1, p2, p3);
```

- This native has no known name, so the runtime exposes it only as `N_0x8ba0c65ac15a7d33` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
