# PED::_0x8BE24D74D74C6E9B

- **Hash:** `0x8BE24D74D74C6E9B`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `N_0x8be24d74d74c6e9b`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/0x8BE24D74D74C6E9B

## Signature

```c
Ped _0x8BE24D74D74C6E9B(Ped ped);
```

## Parameters

- `ped` (`Ped`)

## Returns

`Ped`

## Description

Used in Script Function NET_CAMP_DOG_CLIENT_HANDLE_ANIMAL_INTERACTION

## Usage

### Lua

```lua
local retval = N_0x8be24d74d74c6e9b(ped)

-- always available, by hash
local retval = Citizen.InvokeNative(0x8BE24D74D74C6E9B, ped, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = N_0x8be24d74d74c6e9b(ped);

// by hash
const retval = Citizen.invokeNative('0x8BE24D74D74C6E9B', ped, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x8BE24D74D74C6E9B, ped);
```

- This native has no known name, so the runtime exposes it only as `N_0x8be24d74d74c6e9b` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
