# PED::_0x96595B36D6A2279B

- **Hash:** `0x96595B36D6A2279B`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `N_0x96595b36d6a2279b`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/0x96595B36D6A2279B

## Signature

```c
void _0x96595B36D6A2279B(Ped animal, BOOL toggle);
```

## Parameters

- `animal` (`Ped`)
- `toggle` (`BOOL`)

## Returns

`void`

## Description

Only used in R* Script mob4 combined with SET_ANIMAL_TUNING_BOOL_PARAM
_SET_PED_S* - _SET_PED_TARGET_*

## Usage

### Lua

```lua
N_0x96595b36d6a2279b(animal, toggle)

-- always available, by hash
Citizen.InvokeNative(0x96595B36D6A2279B, animal, toggle)
```

### JavaScript

```js
N_0x96595b36d6a2279b(animal, toggle);

// by hash
Citizen.invokeNative('0x96595B36D6A2279B', animal, toggle);
```

### C#

```csharp
Function.Call((Hash)0x96595B36D6A2279B, animal, toggle);
```

- This native has no known name, so the runtime exposes it only as `N_0x96595b36d6a2279b` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
