# PED::_0x966DE09688A1DE39

- **Hash:** `0x966DE09688A1DE39`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `N_0x966de09688a1de39`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/0x966DE09688A1DE39

## Signature

```c
void _0x966DE09688A1DE39(int groupId, float p1, float p2, float p3, float p4);
```

## Parameters

- `groupId` (`int`)
- `p1` (`float`)
- `p2` (`float`)
- `p3` (`float`)
- `p4` (`float`)

## Returns

`void`

## Description

_SET_FORMATION_P*

## Usage

### Lua

```lua
N_0x966de09688a1de39(groupId, p1, p2, p3, p4)

-- always available, by hash
Citizen.InvokeNative(0x966DE09688A1DE39, groupId, p1, p2, p3, p4)
```

### JavaScript

```js
N_0x966de09688a1de39(groupId, p1, p2, p3, p4);

// by hash
Citizen.invokeNative('0x966DE09688A1DE39', groupId, p1 + 0.0000001, p2 + 0.0000001, p3 + 0.0000001, p4 + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0x966DE09688A1DE39, groupId, p1, p2, p3, p4);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- This native has no known name, so the runtime exposes it only as `N_0x966de09688a1de39` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
