# PED::_0x9851DE7AEC10B4E1

- **Hash:** `0x9851DE7AEC10B4E1`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `N_0x9851de7aec10b4e1`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/0x9851DE7AEC10B4E1

## Signature

```c
void _0x9851DE7AEC10B4E1(float x, float y, float z, float p3, int p4, Any p5);
```

## Parameters

- `x` (`float`)
- `y` (`float`)
- `z` (`float`)
- `p3` (`float`)
- `p4` (`int`)
- `p5` (`Any`)

## Returns

`void`

## Usage

### Lua

```lua
N_0x9851de7aec10b4e1(x, y, z, p3, p4, p5)

-- always available, by hash
Citizen.InvokeNative(0x9851DE7AEC10B4E1, x, y, z, p3, p4, p5)
```

### JavaScript

```js
N_0x9851de7aec10b4e1(x, y, z, p3, p4, p5);

// by hash
Citizen.invokeNative('0x9851DE7AEC10B4E1', x + 0.0000001, y + 0.0000001, z + 0.0000001, p3 + 0.0000001, p4, p5);
```

### C#

```csharp
Function.Call((Hash)0x9851DE7AEC10B4E1, x, y, z, p3, p4, p5);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- This native has no known name, so the runtime exposes it only as `N_0x9851de7aec10b4e1` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
