# PED::_0x99DF2639DA76C1DC

- **Hash:** `0x99DF2639DA76C1DC`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `N_0x99df2639da76c1dc`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1232
- **URL:** https://natives.borderlinerp.com/natives/PED/0x99DF2639DA76C1DC

## Signature

```c
BOOL _0x99DF2639DA76C1DC(Ped ped1, Ped ped2, int p2);
```

## Parameters

- `ped1` (`Ped`)
- `ped2` (`Ped`)
- `p2` (`int`)

## Returns

`BOOL`

## Description

_CAN_PED_*

## Usage

### Lua

```lua
local retval = N_0x99df2639da76c1dc(ped1, ped2, p2)

-- always available, by hash
local retval = Citizen.InvokeNative(0x99DF2639DA76C1DC, ped1, ped2, p2, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = N_0x99df2639da76c1dc(ped1, ped2, p2);

// by hash
const retval = Citizen.invokeNative('0x99DF2639DA76C1DC', ped1, ped2, p2, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x99DF2639DA76C1DC, ped1, ped2, p2);
```

- This native has no known name, so the runtime exposes it only as `N_0x99df2639da76c1dc` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
