# PED::_0xA1FBAC56D38563E2

- **Hash:** `0xA1FBAC56D38563E2`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `N_0xa1fbac56d38563e2`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/0xA1FBAC56D38563E2

## Signature

```c
BOOL _0xA1FBAC56D38563E2(Volume volume);
```

## Parameters

- `volume` (`Volume`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = N_0xa1fbac56d38563e2(volume)

-- always available, by hash
local retval = Citizen.InvokeNative(0xA1FBAC56D38563E2, volume, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = N_0xa1fbac56d38563e2(volume);

// by hash
const retval = Citizen.invokeNative('0xA1FBAC56D38563E2', volume, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xA1FBAC56D38563E2, volume);
```

- This native has no known name, so the runtime exposes it only as `N_0xa1fbac56d38563e2` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
