# PED::_0xA2116C1E4ED85C24

- **Hash:** `0xA2116C1E4ED85C24`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `N_0xa2116c1e4ed85c24`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/0xA2116C1E4ED85C24

## Signature

```c
void _0xA2116C1E4ED85C24(Ped ped, BOOL inverted);
```

## Parameters

- `ped` (`Ped`)
- `inverted` (`BOOL`)

## Returns

`void`

## Description

_SET_PED_*

## Usage

### Lua

```lua
N_0xa2116c1e4ed85c24(ped, inverted)

-- always available, by hash
Citizen.InvokeNative(0xA2116C1E4ED85C24, ped, inverted)
```

### JavaScript

```js
N_0xa2116c1e4ed85c24(ped, inverted);

// by hash
Citizen.invokeNative('0xA2116C1E4ED85C24', ped, inverted);
```

### C#

```csharp
Function.Call((Hash)0xA2116C1E4ED85C24, ped, inverted);
```

- This native has no known name, so the runtime exposes it only as `N_0xa2116c1e4ed85c24` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
