# PED::_0xB4B7C92FCE7347B7

- **Hash:** `0xB4B7C92FCE7347B7`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `N_0xb4b7c92fce7347b7`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/0xB4B7C92FCE7347B7

## Signature

```c
void _0xB4B7C92FCE7347B7(Ped ped);
```

## Parameters

- `ped` (`Ped`)

## Returns

`void`

## Description

_RESET_PED_C*

## Usage

### Lua

```lua
N_0xb4b7c92fce7347b7(ped)

-- always available, by hash
Citizen.InvokeNative(0xB4B7C92FCE7347B7, ped)
```

### JavaScript

```js
N_0xb4b7c92fce7347b7(ped);

// by hash
Citizen.invokeNative('0xB4B7C92FCE7347B7', ped);
```

### C#

```csharp
Function.Call((Hash)0xB4B7C92FCE7347B7, ped);
```

- This native has no known name, so the runtime exposes it only as `N_0xb4b7c92fce7347b7` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
