# PED::_0xB65927F861E7AE39

- **Hash:** `0xB65927F861E7AE39`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `N_0xb65927f861e7ae39`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/0xB65927F861E7AE39

## Signature

```c
BOOL _0xB65927F861E7AE39(Ped ped, int p1);
```

## Parameters

- `ped` (`Ped`)
- `p1` (`int`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = N_0xb65927f861e7ae39(ped, p1)

-- always available, by hash
local retval = Citizen.InvokeNative(0xB65927F861E7AE39, ped, p1, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = N_0xb65927f861e7ae39(ped, p1);

// by hash
const retval = Citizen.invokeNative('0xB65927F861E7AE39', ped, p1, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xB65927F861E7AE39, ped, p1);
```

- This native has no known name, so the runtime exposes it only as `N_0xb65927f861e7ae39` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
