# PED::_0xB91AB3BE7F655D49

- **Hash:** `0xB91AB3BE7F655D49`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `N_0xb91ab3be7f655d49`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/0xB91AB3BE7F655D49

## Signature

```c
BOOL _0xB91AB3BE7F655D49(Ped ped);
```

## Parameters

- `ped` (`Ped`)

## Returns

`BOOL`

## Description

_IS_PED_J* - _IS_PED_L*

## Usage

### Lua

```lua
local retval = N_0xb91ab3be7f655d49(ped)

-- always available, by hash
local retval = Citizen.InvokeNative(0xB91AB3BE7F655D49, ped, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = N_0xb91ab3be7f655d49(ped);

// by hash
const retval = Citizen.invokeNative('0xB91AB3BE7F655D49', ped, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xB91AB3BE7F655D49, ped);
```

- This native has no known name, so the runtime exposes it only as `N_0xb91ab3be7f655d49` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
