# PED::_0xBD0E4F52F6D95242

- **Hash:** `0xBD0E4F52F6D95242`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `N_0xbd0e4f52f6d95242`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/0xBD0E4F52F6D95242

## Signature

```c
BOOL _0xBD0E4F52F6D95242(Ped ped);
```

## Parameters

- `ped` (`Ped`)

## Returns

`BOOL`

## Description

_IS_PED_M* - _IS_PED_O*

## Usage

### Lua

```lua
local retval = N_0xbd0e4f52f6d95242(ped)

-- always available, by hash
local retval = Citizen.InvokeNative(0xBD0E4F52F6D95242, ped, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = N_0xbd0e4f52f6d95242(ped);

// by hash
const retval = Citizen.invokeNative('0xBD0E4F52F6D95242', ped, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xBD0E4F52F6D95242, ped);
```

- This native has no known name, so the runtime exposes it only as `N_0xbd0e4f52f6d95242` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
