# PED::_0xBFA6B7731C3BAF02

- **Hash:** `0xBFA6B7731C3BAF02`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `N_0xbfa6b7731c3baf02`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/0xBFA6B7731C3BAF02

## Signature

```c
void _0xBFA6B7731C3BAF02();
```

## Returns

`void`

## Description

Only used in R* Script tg_p (CLIENT__AMBIENT_POPULATION - Player starts the populate in region)
Does nearly the same thing as INSTANTLY_FILL_PED_POPULATION?

## Usage

### Lua

```lua
N_0xbfa6b7731c3baf02()

-- always available, by hash
Citizen.InvokeNative(0xBFA6B7731C3BAF02)
```

### JavaScript

```js
N_0xbfa6b7731c3baf02();

// by hash
Citizen.invokeNative('0xBFA6B7731C3BAF02');
```

### C#

```csharp
Function.Call((Hash)0xBFA6B7731C3BAF02);
```

- This native has no known name, so the runtime exposes it only as `N_0xbfa6b7731c3baf02` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
