# PED::_0xC991EF46FE323867

- **Hash:** `0xC991EF46FE323867`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `N_0xc991ef46fe323867`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/0xC991EF46FE323867

## Signature

```c
void _0xC991EF46FE323867(Ped ped, Any p1);
```

## Parameters

- `ped` (`Ped`)
- `p1` (`Any`)

## Returns

`void`

## Description

Not implemented.

## Usage

### Lua

```lua
N_0xc991ef46fe323867(ped, p1)

-- always available, by hash
Citizen.InvokeNative(0xC991EF46FE323867, ped, p1)
```

### JavaScript

```js
N_0xc991ef46fe323867(ped, p1);

// by hash
Citizen.invokeNative('0xC991EF46FE323867', ped, p1);
```

### C#

```csharp
Function.Call((Hash)0xC991EF46FE323867, ped, p1);
```

- This native has no known name, so the runtime exposes it only as `N_0xc991ef46fe323867` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
