# PED::_0xCF0B19806473D324

- **Hash:** `0xCF0B19806473D324`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `N_0xcf0b19806473d324`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/0xCF0B19806473D324

## Signature

```c
void _0xCF0B19806473D324(Ped ped, float x, float y, float z);
```

## Parameters

- `ped` (`Ped`)
- `x` (`float`)
- `y` (`float`)
- `z` (`float`)

## Returns

`void`

## Description

_SET_PED_COMBAT_*

## Usage

### Lua

```lua
N_0xcf0b19806473d324(ped, x, y, z)

-- always available, by hash
Citizen.InvokeNative(0xCF0B19806473D324, ped, x, y, z)
```

### JavaScript

```js
N_0xcf0b19806473d324(ped, x, y, z);

// by hash
Citizen.invokeNative('0xCF0B19806473D324', ped, x + 0.0000001, y + 0.0000001, z + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0xCF0B19806473D324, ped, x, y, z);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- This native has no known name, so the runtime exposes it only as `N_0xcf0b19806473d324` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
