# PED::_0xD049FDAF089FDDB0

- **Hash:** `0xD049FDAF089FDDB0`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `N_0xd049fdaf089fddb0`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/0xD049FDAF089FDDB0

## Signature

```c
void _0xD049FDAF089FDDB0(Ped ped, Hash p1, float p2);
```

## Parameters

- `ped` (`Ped`)
- `p1` (`Hash`)
- `p2` (`float`)

## Returns

`void`

## Usage

### Lua

```lua
N_0xd049fdaf089fddb0(ped, p1, p2)

-- always available, by hash
Citizen.InvokeNative(0xD049FDAF089FDDB0, ped, p1, p2)
```

### JavaScript

```js
N_0xd049fdaf089fddb0(ped, p1, p2);

// by hash
Citizen.invokeNative('0xD049FDAF089FDDB0', ped, p1, p2 + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0xD049FDAF089FDDB0, ped, p1, p2);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- This native has no known name, so the runtime exposes it only as `N_0xd049fdaf089fddb0` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
