# PED::_0xD355E2F1BB41087E

- **Hash:** `0xD355E2F1BB41087E`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `N_0xd355e2f1bb41087e`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/0xD355E2F1BB41087E

## Signature

```c
BOOL _0xD355E2F1BB41087E(Ped ped, float p1);
```

## Parameters

- `ped` (`Ped`)
- `p1` (`float`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = N_0xd355e2f1bb41087e(ped, p1)

-- always available, by hash
local retval = Citizen.InvokeNative(0xD355E2F1BB41087E, ped, p1, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = N_0xd355e2f1bb41087e(ped, p1);

// by hash
const retval = Citizen.invokeNative('0xD355E2F1BB41087E', ped, p1 + 0.0000001, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xD355E2F1BB41087E, ped, p1);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- This native has no known name, so the runtime exposes it only as `N_0xd355e2f1bb41087e` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
