# PED::_0xD4D403EA031F351C

- **Hash:** `0xD4D403EA031F351C`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `N_0xd4d403ea031f351c`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/0xD4D403EA031F351C

## Signature

```c
BOOL _0xD4D403EA031F351C(Ped ped);
```

## Parameters

- `ped` (`Ped`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = N_0xd4d403ea031f351c(ped)

-- always available, by hash
local retval = Citizen.InvokeNative(0xD4D403EA031F351C, ped, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = N_0xd4d403ea031f351c(ped);

// by hash
const retval = Citizen.invokeNative('0xD4D403EA031F351C', ped, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xD4D403EA031F351C, ped);
```

- This native has no known name, so the runtime exposes it only as `N_0xd4d403ea031f351c` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
