# PED::_0xD55DB4466D00A258

- **Hash:** `0xD55DB4466D00A258`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `N_0xd55db4466d00a258`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/0xD55DB4466D00A258

## Signature

```c
BOOL _0xD55DB4466D00A258(Ped legendaryAnimal);
```

## Parameters

- `legendaryAnimal` (`Ped`)

## Returns

`BOOL`

## Description

Used in Script Function LA_CHECK_ALERTED
_GET_IS_PED_*

## Usage

### Lua

```lua
local retval = N_0xd55db4466d00a258(legendaryAnimal)

-- always available, by hash
local retval = Citizen.InvokeNative(0xD55DB4466D00A258, legendaryAnimal, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = N_0xd55db4466d00a258(legendaryAnimal);

// by hash
const retval = Citizen.invokeNative('0xD55DB4466D00A258', legendaryAnimal, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xD55DB4466D00A258, legendaryAnimal);
```

- This native has no known name, so the runtime exposes it only as `N_0xd55db4466d00a258` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
