# PED::_0xD5BD1B5318A81994

- **Hash:** `0xD5BD1B5318A81994`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `N_0xd5bd1b5318a81994`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/0xD5BD1B5318A81994

## Signature

```c
void _0xD5BD1B5318A81994(int groupId, BOOL p1);
```

## Parameters

- `groupId` (`int`)
- `p1` (`BOOL`)

## Returns

`void`

## Description

_SET_FORMATION_*

## Usage

### Lua

```lua
N_0xd5bd1b5318a81994(groupId, p1)

-- always available, by hash
Citizen.InvokeNative(0xD5BD1B5318A81994, groupId, p1)
```

### JavaScript

```js
N_0xd5bd1b5318a81994(groupId, p1);

// by hash
Citizen.invokeNative('0xD5BD1B5318A81994', groupId, p1);
```

### C#

```csharp
Function.Call((Hash)0xD5BD1B5318A81994, groupId, p1);
```

- This native has no known name, so the runtime exposes it only as `N_0xd5bd1b5318a81994` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
