# PED::_0xE29D8CD66553DBAA

- **Hash:** `0xE29D8CD66553DBAA`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `N_0xe29d8cd66553dbaa`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/0xE29D8CD66553DBAA

## Signature

```c
void _0xE29D8CD66553DBAA(Ped horse);
```

## Parameters

- `horse` (`Ped`)

## Returns

`void`

## Description

_SET_PED_R* -_SET_PED_S*

## Usage

### Lua

```lua
N_0xe29d8cd66553dbaa(horse)

-- always available, by hash
Citizen.InvokeNative(0xE29D8CD66553DBAA, horse)
```

### JavaScript

```js
N_0xe29d8cd66553dbaa(horse);

// by hash
Citizen.invokeNative('0xE29D8CD66553DBAA', horse);
```

### C#

```csharp
Function.Call((Hash)0xE29D8CD66553DBAA, horse);
```

- This native has no known name, so the runtime exposes it only as `N_0xe29d8cd66553dbaa` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
