# PED::_0xE737D5F14304A2EC

- **Hash:** `0xE737D5F14304A2EC`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `N_0xe737d5f14304a2ec`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/0xE737D5F14304A2EC

## Signature

```c
void _0xE737D5F14304A2EC(Ped ped, Player player, int p2);
```

## Parameters

- `ped` (`Ped`)
- `player` (`Player`)
- `p2` (`int`)

## Returns

`void`

## Description

Only used in R* Script nb_animal_attack: p2 = 120000
_SET_PED_SH* - _SET_PED_SP*

## Usage

### Lua

```lua
N_0xe737d5f14304a2ec(ped, player, p2)

-- always available, by hash
Citizen.InvokeNative(0xE737D5F14304A2EC, ped, player, p2)
```

### JavaScript

```js
N_0xe737d5f14304a2ec(ped, player, p2);

// by hash
Citizen.invokeNative('0xE737D5F14304A2EC', ped, player, p2);
```

### C#

```csharp
Function.Call((Hash)0xE737D5F14304A2EC, ped, player, p2);
```

- This native has no known name, so the runtime exposes it only as `N_0xe737d5f14304a2ec` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
