# PED::_0xF47D54B986F0A346

- **Hash:** `0xF47D54B986F0A346`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `N_0xf47d54b986f0a346`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1232
- **URL:** https://natives.borderlinerp.com/natives/PED/0xF47D54B986F0A346

## Signature

```c
void _0xF47D54B986F0A346(Ped ped, int danceIntensity);
```

## Parameters

- `ped` (`Ped`)
- `danceIntensity` (`int`)

## Returns

`void`

## Description

Used in Script Function MOONSHINE_BAND_CLIENT_PATRON_UPDATE

## Usage

### Lua

```lua
N_0xf47d54b986f0a346(ped, danceIntensity)

-- always available, by hash
Citizen.InvokeNative(0xF47D54B986F0A346, ped, danceIntensity)
```

### JavaScript

```js
N_0xf47d54b986f0a346(ped, danceIntensity);

// by hash
Citizen.invokeNative('0xF47D54B986F0A346', ped, danceIntensity);
```

### C#

```csharp
Function.Call((Hash)0xF47D54B986F0A346, ped, danceIntensity);
```

- This native has no known name, so the runtime exposes it only as `N_0xf47d54b986f0a346` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
