# PED::_0xF6A8C4B4A11AE89C

- **Hash:** `0xF6A8C4B4A11AE89C`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `N_0xf6a8c4b4a11ae89c`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/0xF6A8C4B4A11AE89C

## Signature

```c
Any _0xF6A8C4B4A11AE89C(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5);
```

## Parameters

- `p0` (`Any`)
- `p1` (`Any`)
- `p2` (`Any`)
- `p3` (`Any`)
- `p4` (`Any`)
- `p5` (`Any`)

## Returns

`Any`

## Usage

### Lua

```lua
local retval = N_0xf6a8c4b4a11ae89c(p0, p1, p2, p3, p4, p5)

-- always available, by hash
local retval = Citizen.InvokeNative(0xF6A8C4B4A11AE89C, p0, p1, p2, p3, p4, p5, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = N_0xf6a8c4b4a11ae89c(p0, p1, p2, p3, p4, p5);

// by hash
const retval = Citizen.invokeNative('0xF6A8C4B4A11AE89C', p0, p1, p2, p3, p4, p5, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xF6A8C4B4A11AE89C, p0, p1, p2, p3, p4, p5);
```

- This native has no known name, so the runtime exposes it only as `N_0xf6a8c4b4a11ae89c` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
