# PED::ADD_ARMOUR_TO_PED

- **Hash:** `0x5BA652A0CD14DF2F`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `AddArmourToPed`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/ADD_ARMOUR_TO_PED

## Signature

```c
void ADD_ARMOUR_TO_PED(Ped ped, int amount);
```

## Parameters

- `ped` (`Ped`)
- `amount` (`int`)

## Returns

`void`

## Description

Same as SET_PED_ARMOUR, but ADDS 'amount' to the armor the Ped already has.

## Usage

### Lua

```lua
AddArmourToPed(ped, amount)

-- always available, by hash
Citizen.InvokeNative(0x5BA652A0CD14DF2F, ped, amount)
```

### JavaScript

```js
AddArmourToPed(ped, amount);

// by hash
Citizen.invokeNative('0x5BA652A0CD14DF2F', ped, amount);
```

### C#

```csharp
Function.Call((Hash)0x5BA652A0CD14DF2F, ped, amount);
```

*Sources: alloc8or RDR3 NativeDB.*
