{"hash":"0x1B5C85C612E5256E","ns":"PED","name":"ADD_SCENARIO_BLOCKING_AREA","slug":"ADD_SCENARIO_BLOCKING_AREA","official":true,"named":true,"luaName":"AddScenarioBlockingArea","game":"rdr3","apiset":"client","returnType":"int","params":[{"name":"x1","type":"float"},{"name":"y1","type":"float"},{"name":"z1","type":"float"},{"name":"x2","type":"float"},{"name":"y2","type":"float"},{"name":"z2","type":"float"},{"name":"p6","type":"BOOL"},{"name":"blockingFlags","type":"int"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"blockingFlags: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eScenarioBlockingFlags"}],"examples":[],"aliases":[],"enums":["eScenarioBlockingFlags"],"related":["0x31D16B74C6E29D66"],"build":"1207","gtaHash":"0x1B5C85C612E5256E","gtaJhash":"0xA38C0234","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PED/ADD_SCENARIO_BLOCKING_AREA","markdownUrl":"https://natives.borderlinerp.com/natives/PED/ADD_SCENARIO_BLOCKING_AREA.md","snippets":{"lua":"local retval = AddScenarioBlockingArea(x1, y1, z1, x2, y2, z2, p6, blockingFlags)","luaInvoke":"local retval = Citizen.InvokeNative(0x1B5C85C612E5256E, x1, y1, z1, x2, y2, z2, p6, blockingFlags, Citizen.ResultAsInteger())","js":"const retval = AddScenarioBlockingArea(x1, y1, z1, x2, y2, z2, p6, blockingFlags);","jsInvoke":"const retval = Citizen.invokeNative('0x1B5C85C612E5256E', x1 + 0.0000001, y1 + 0.0000001, z1 + 0.0000001, x2 + 0.0000001, y2 + 0.0000001, z2 + 0.0000001, p6, blockingFlags, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0x1B5C85C612E5256E, x1, y1, z1, x2, y2, z2, p6, blockingFlags);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason."]}}