# PED::ADD_SCENARIO_BLOCKING_AREA

- **Hash:** `0x1B5C85C612E5256E`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `AddScenarioBlockingArea`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/ADD_SCENARIO_BLOCKING_AREA

## Signature

```c
int ADD_SCENARIO_BLOCKING_AREA(float x1, float y1, float z1, float x2, float y2, float z2, BOOL p6, int blockingFlags);
```

## Parameters

- `x1` (`float`)
- `y1` (`float`)
- `z1` (`float`)
- `x2` (`float`)
- `y2` (`float`)
- `z2` (`float`)
- `p6` (`BOOL`)
- `blockingFlags` (`int`)

## Returns

`int`

## Description

blockingFlags: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eScenarioBlockingFlags

## Usage

### Lua

```lua
local retval = AddScenarioBlockingArea(x1, y1, z1, x2, y2, z2, p6, blockingFlags)

-- always available, by hash
local retval = Citizen.InvokeNative(0x1B5C85C612E5256E, x1, y1, z1, x2, y2, z2, p6, blockingFlags, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = AddScenarioBlockingArea(x1, y1, z1, x2, y2, z2, p6, blockingFlags);

// by hash
const retval = Citizen.invokeNative('0x1B5C85C612E5256E', x1 + 0.0000001, y1 + 0.0000001, z1 + 0.0000001, x2 + 0.0000001, y2 + 0.0000001, z2 + 0.0000001, p6, blockingFlags, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x1B5C85C612E5256E, x1, y1, z1, x2, y2, z2, p6, blockingFlags);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

## Related enums

- [eScenarioBlockingFlags](https://natives.borderlinerp.com/enums/eScenarioBlockingFlags.md) — 8 values

## See also

- [PED::REMOVE_SCENARIO_BLOCKING_AREA](https://natives.borderlinerp.com/natives/PED/REMOVE_SCENARIO_BLOCKING_AREA.md)

*Sources: alloc8or RDR3 NativeDB.*
