# PED::APPLY_DAMAGE_TO_PED

- **Hash:** `0x697157CED63F18D4`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `ApplyDamageToPed`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/APPLY_DAMAGE_TO_PED

## Signature

```c
void APPLY_DAMAGE_TO_PED(Ped ped, int damageAmount, BOOL damageArmour, int boneId, Ped pedKiller);
```

## Parameters

- `ped` (`Ped`)
- `damageAmount` (`int`)
- `damageArmour` (`BOOL`)
- `boneId` (`int`)
- `pedKiller` (`Ped`)

## Returns

`void`

## Description

damages a ped with the given amount

## Usage

### Lua

```lua
ApplyDamageToPed(ped, damageAmount, damageArmour, boneId, pedKiller)

-- always available, by hash
Citizen.InvokeNative(0x697157CED63F18D4, ped, damageAmount, damageArmour, boneId, pedKiller)
```

### JavaScript

```js
ApplyDamageToPed(ped, damageAmount, damageArmour, boneId, pedKiller);

// by hash
Citizen.invokeNative('0x697157CED63F18D4', ped, damageAmount, damageArmour, boneId, pedKiller);
```

### C#

```csharp
Function.Call((Hash)0x697157CED63F18D4, ped, damageAmount, damageArmour, boneId, pedKiller);
```

## Related enums

- [eAnimBoneTag](https://natives.borderlinerp.com/enums/eAnimBoneTag.md) — 911 values

*Sources: alloc8or RDR3 NativeDB.*
