# PED::APPLY_PED_DAMAGE_PACK

- **Hash:** `0x46DF918788CB093F`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `ApplyPedDamagePack`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/APPLY_PED_DAMAGE_PACK

## Signature

```c
void APPLY_PED_DAMAGE_PACK(Ped ped, const char* damagePack, float damage, float mult);
```

## Parameters

- `ped` (`Ped`)
- `damagePack` (`const char*`)
- `damage` (`float`)
- `mult` (`float`)

## Returns

`void`

## Description

https://github.com/femga/rdr3_discoveries/blob/master/peds_customization/ped_decals.lua

## Usage

### Lua

```lua
ApplyPedDamagePack(ped, damagePack, damage, mult)

-- always available, by hash
Citizen.InvokeNative(0x46DF918788CB093F, ped, damagePack, damage, mult)
```

### JavaScript

```js
ApplyPedDamagePack(ped, damagePack, damage, mult);

// by hash
Citizen.invokeNative('0x46DF918788CB093F', ped, damagePack, damage + 0.0000001, mult + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0x46DF918788CB093F, ped, damagePack, damage, mult);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
