# PED::CAN_PED_SEE_ENTITY

- **Hash:** `0x7F9B9791D4CB71F6`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `CanPedSeeEntity`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/CAN_PED_SEE_ENTITY

## Signature

```c
int CAN_PED_SEE_ENTITY(Ped ped, Entity targetEntity, BOOL p2, BOOL doFoliageCheck);
```

## Parameters

- `ped` (`Ped`)
- `targetEntity` (`Entity`)
- `p2` (`BOOL`)
- `doFoliageCheck` (`BOOL`)

## Returns

`int`

## Description

Returns:
0 - CTR_CANNOT_TARGET
1 - CTR_CAN_TARGET
2 - CTR_NOT_SURE_YET

## Usage

### Lua

```lua
local retval = CanPedSeeEntity(ped, targetEntity, p2, doFoliageCheck)

-- always available, by hash
local retval = Citizen.InvokeNative(0x7F9B9791D4CB71F6, ped, targetEntity, p2, doFoliageCheck, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = CanPedSeeEntity(ped, targetEntity, p2, doFoliageCheck);

// by hash
const retval = Citizen.invokeNative('0x7F9B9791D4CB71F6', ped, targetEntity, p2, doFoliageCheck, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x7F9B9791D4CB71F6, ped, targetEntity, p2, doFoliageCheck);
```

*Sources: alloc8or RDR3 NativeDB.*
